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Out now

LOOP is out — our second game is on Google Play

On 23 September LOOP went live on Google Play: a calm puzzle about a line of little robots that keep walking until you change the level under their feet.

Published

LOOP has been on Google Play since 23 September 2026, as version 0.1.4 — twelve days after Shift. For its first months it was a folder called Project Lem; LOOP is what it is actually called.

The LOOP banner from Google Play: the app icon — a little robot leading a line of others along a white path to a flag — beside the LOOP wordmark and the line "Let them walk. Bring them home."
The banner on the store listing. Let them walk, bring them home.

What you are getting

Robots come out of a hatch one at a time and walk. They turn at walls, step over small bumps and walk off edges without looking, and you never steer them. What you do is tap a skill and then a robot, and whatever that robot does to the level stays there: a shaft it dug, a staircase it built, a body standing in the way. Every robot behind it follows the new route.

A LOOP level in the garden world: robots walking a violet ledge towards the door.
Out of the hatch and straight ahead. Nobody is steering.
A robot standing as a blocker in LOOP, turning the line around.
A blocker stands still and turns the line around.

There are nine skills — dig, mine, bash, build, block, turn, jump, float and climb — and each level hands you only a few. Twenty-five levels in four worlds, a garden, a mine, a coast and a ruin, each with a goal of its own: how many robots have to come home, and in how few skills. Get enough of them home and the next level opens; everyone home inside par earns three flags. After the last one there is a bonus level and an endless run.

A LOOP level on the coast: a channel of water between two cliffs, with the goal on the level card.
The coast. Water you cannot walk across — build over it, or go around.
The level-done card in LOOP: seven of eight home, two skills, par two.
The level-done card: who came home, and with how many skills.

Tested before you play it

Every level carries a scripted solution, and a test plays each one through to check that the solution still brings enough robots home — and that doing nothing does not. If I change how a robot walks and break a level by accident, the tests tell me before anyone else finds out.

Nothing counts down, either. You can pause any time, speed a level up once you know the way, or call every robot back and start the run again.

What it does not do

The same rules as Shift: no ads, no in-app purchases, no account, nothing collected. It works offline, your progress stays on your own phone, and it is in English and Dutch right down to the level names. The same download runs on a tablet, though that layout is still being tested.

What I would ask of you

Play a few levels and leave a review in the Play Store, even a short one. And if a level has you stuck in a way that feels like the game's fault rather than yours, say that too — that is exactly what the next version is for.