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The Shift app icon: a small white robot on a violet island beside a pink flag.

Shift Turn the islands

A quiet diorama that comes apart in your hands. Turn the tiles until the path joins up, then send the walker along it.

In final testing — Android release coming soon
Platform Android
Controls Tap only
Levels Endless
Timer None
Moods Four
Price Free
An Android phone showing a Shift level: violet islands, a white path and a pink flag.

Every level is a handful of floating islands with a broken path across them. Tap a tile to turn it a quarter turn; when the line runs unbroken from the walker to the flag, the flag button lights up and you send him.

Nothing chases you and nothing runs out. The counter next to the level number is the number of turns you have used, and next to it sits par — the fewest turns the solver could do it in. Beating par is the whole game.

Free permanently, like everything else here — no advertising, no in-app purchases, no subscription.

The reel

One recorded session, first levels, no cuts.

How it plays

Turn, connect, walk.

There is one verb. Everything else is you looking at the board a bit longer.

A Shift level with the path connected across the islands.
01

Turn a tile

Tap any tile to rotate it a quarter turn. The counter goes up by one; nothing else moves.

The win card in Shift: path found, three turns against a par of seven.
02

Connect the path

When the white line runs unbroken from the walker to the flag, the flag button at the bottom lights up.

The walker in Shift, close up on a violet island.
03

Send him

He walks it. Come in on or under par and the card says so — and there is always undo, restart and a hint.

Four times of day

The light moves on without you.

Every three levels the world drifts to the next time of day. The sky, the shadows, the particles and the music all change together; the puzzle does not.

A Shift level at Day

Day

Pale sky, long soft shadows, birds circling the flag pole and butterflies around the trees.

A Shift level at Dusk

Dusk

The lilac hour. Petals drift across the board and the wind picks up under the music.

A Shift level at Night

Night

Deep violet, hard shadows, fireflies over the islands and crickets underneath it all.

A Shift level at Dawn

Dawn

Warm and low. The birds come back and the whole thing starts over three levels later.

What is in the build

Eight things, and then it is finished.

01

Levels that keep coming

Every board is generated from a seed and checked by a solver before you see it, so it is always solvable — and par is the solver's own answer, not a guess.

02

It gets wider, not harder

Three tiles across to start, four after a while, five from level ten. The rule never changes; the board just has more room to hide the path in.

03

No timer, no lives

Nothing counts down and nothing runs out. Undo as far back as you like, restart the level, or take the hint — none of it is rationed.

04

A world that lives

Birds circle and land on the flag pole, butterflies drift between the trees, smoke rises from a hut and the islands bob gently the whole time.

05

Four times of day

Every three levels the light moves on — day, dusk, night, dawn — and takes the particles and the music with it.

06

Music without files

A slow chord pad, a sparse melody and a wind bed, synthesised in the browser as you play. There is one setting for it: a volume slider.

07

A name for every board

Each level gets a quiet two-word name from its own seed, so the same level is the same level tomorrow.

08

Yours, offline

No account, no sign-in, no network call. Your progress stays in the app storage on your own phone.

Questions

The things people ask first.

When does Shift come out?

It is in final testing. The Android release is coming soon and there is no store link yet, because the build is not on Google Play.

What does Shift cost?

Nothing. It is free permanently, with no advertising, no in-app purchases and no subscription.

How do you play it?

You tap tiles to turn them a quarter turn each. When the path runs unbroken from the walker to the flag, you press the flag button and he walks it.

Is there a time limit?

No. Nothing counts down and there are no lives. Undo, restart and hint are all unlimited; par is there to beat, not to survive.

How many levels are there?

They do not run out. Every board is generated from a seed and verified by a solver before you see it, so there is always a next one and it is always solvable.

What language is Shift in?

The build is in Dutch at the moment. It uses almost no words — level, turns, par — so it plays the same either way, and an English build is planned.

Does it work without internet?

Yes. There is no account and no network call. Your progress stays in the app storage on your own phone.