Shift is out now on Google Play Get it free (opens Google Play)
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Shift is out — our first game is on Google Play

Today, 11 September, Shift went live on Google Play. It is free, it has no ads, it works offline, and it is the first thing MiniScape Games has actually shipped.

Published

Shift is on Google Play. It is strange to finally write that sentence down for real. It went live today, 11 September 2026, as version 0.2.5, and it is the first MiniScape game anyone can actually install.

The Shift banner from Google Play: the app icon beside the Shift wordmark and the line Turn the islands. Connect the path.
The banner on the store listing. Turn the islands, connect the path — that is the whole game in six words.

What you are getting

A calm puzzle about floating islands. Every island carries a piece of road; you tap to turn it, line the pieces up, and send a small robot from the start to the flag. A hooded sentinel watches over the finish and lights up when the way is open. Finish in fewer turns than par and you earn three flags.

A Shift level with the path connected across the violet islands.
The path runs unbroken. Now you send him.
The win card in Shift, with the turns used against par.
The win card: your turns against par.

The levels do not run out. Every board is generated and checked by a solver before you see it, and every few levels the world moves on to the next time of day — day, dusk, night, dawn. There are three hints per level, no timer and no lives, and any level you have finished can be played again; your newest result is the one that counts.

What it does not do

No ads. No in-app purchases. No account, no sign-in, no analytics, nothing collected. It works fully offline and your progress stays on your own phone. That is not a launch offer; it is how every game here is going to work, and the privacy page says so in writing.

It is in English and in Dutch, with the switch right on the title screen, and it is the same download on a phone and on a tablet: the game lays itself out for the screen it is on. That part turned out well: it plays properly on a tablet straight from the store.

The Shift title screen, with the Play button and the NL / EN switch under it.
The title screen. NL or EN, one tap.
The Shift settings panel over a level: volume, quality, glow, language, levels, about and start over.
Settings: sound, quality, glow, language — and About, with a button to our Google Play page.

The last stretch

The final week was not glamorous. 0.2.5 is the build that adds a button to our Google Play page on the About screen, moves the close button to the top-right corner on tablets, and corrects the store texts in both languages. Most of launching a game turns out to be that — the listing, the icon at 48 pixels, the screenshots in two languages — and this is the first time I have taken all of it from start to finish.

What I would ask of you

Download it, play a few levels, and tell me what you think in the Play Store. A review, even a short one, does more for a small game than anything I can put on this website. And if something is off — a level that feels unfair, a button in the wrong place — say that too. That is how the next version gets made.

Midnight Dash and LOOP are next. They go through the same last stretch, and now I know what it looks like.