Tilt the island
Swipe in any of four directions and the island tips that way. Every robot and every crate slides until something stops it.
Tip a floating island and everyone on it slides — until something stops them. Find the order that lands every robot on its own pad.
Swipe, and the whole island tilts. The little robots slide at once, all the way, until they hit a wall, a crate, a patch of sand or each other. One swipe moves everything; the puzzle is the order.
A home pad does not brake. To stop a robot on it you need something to stop against — and often that something is another robot you parked there first. Do it in as few tilts as the solver could and you earn three flags.
It will be free permanently, like everything else here — no advertising, no in-app purchases, no subscription.
First look
The trailer
Plays from YouTube. Nothing is loaded from Google until you press play.
(plays from YouTube)
How it plays
Everything moves on every swipe. That is the whole difficulty, and the whole fun.
Swipe in any of four directions and the island tips that way. Every robot and every crate slides until something stops it.
Each robot has a pad in its own colour. When every one is standing on its own, the level is done — at par or better for three flags.
Thirty-two levels in four worlds, a bonus level after the last, endless levels after that and a puzzle a day.
Four worlds
Every world has its own light and adds one new kind of tile — something that stops a slide, swallows it or sends it somewhere else.
Daylight, walls and sand. Where you learn to look at what stops a robot, not at where you want it to go.
Crates, holes and floor that crumbles. A crate is a stop you put down yourself — or a hole you fill.
Dusk, one-way gates and wedges that turn a slide through a right angle. The route bends.
Night, pressure plates, doors and a pair of portals, and everything before it at once.
What is in the build
A garden, a mine, a coast and a ruin, each with its own light and a new thing on the floor.
Hand-made, eight per world, and every one proven by a solver: solvable, with par set at the fewest tilts it can be done in.
A bonus level once the campaign is done, endless levels from a generator, and one daily puzzle that is the same for everyone.
Slide a robot into a hole and the island simply puts everything back as it was, without costing a tilt. Undo as far as you like.
A hint shows the next tilt of the shortest solution from where you are now, as an arrow at the edge of the island.
Play with your thumb, or switch the controls in the settings and tilt the phone itself.
English and Dutch, switched on the title screen or in the settings.
No account, no sign-in, no network call. Your progress stays in the app storage on your own phone.
Questions
Any day now. It is finished and ready for Google Play, where it will be published under Aivion Studios like the other MiniScape games. The trailer is already on the MiniScape Games channel on YouTube.
Nothing. It will be free permanently, with no advertising, no in-app purchases and no subscription.
You swipe to tilt a floating island. Every robot and crate on it slides until something stops it, and a level is done when each robot rests on its own pad.
It starts with levels of two tilts and grows from there. Undo is unlimited, there are three hints per level, and a robot that slides into a hole is put back without costing a tilt — so it is hard the way a good puzzle is, not the punishing way.
Thirty-two in four worlds, a bonus level after those, endless generated levels and a daily puzzle.
Yes. Like every MiniScape game it lays itself out for the screen it is on, so there will be no separate tablet download. The tablet layout is part of the testing now.
Yes. There is no account and no network call. Your progress stays in the app storage on your own phone.