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The Tilt app icon: the little robot walking a path of pale stones across violet islands towards a pink pad with a flag.

Tilt Slide everyone home

Tip a floating island and everyone on it slides — until something stops them. Find the order that lands every robot on its own pad.

Coming soon — On Google Play any day now
Platform Android
Controls Swipe or tilt
Worlds Four
Levels 32 + daily
Timer None
Price Free
An Android phone showing a Tilt level: a violet garden island with robots on it and the pads they have to reach.

Swipe, and the whole island tilts. The little robots slide at once, all the way, until they hit a wall, a crate, a patch of sand or each other. One swipe moves everything; the puzzle is the order.

A home pad does not brake. To stop a robot on it you need something to stop against — and often that something is another robot you parked there first. Do it in as few tilts as the solver could and you earn three flags.

It will be free permanently, like everything else here — no advertising, no in-app purchases, no subscription.

First look

The title screen of Tilt: the wordmark with its leaning L, "Tip the island. Slide everyone home.", a Play button and the daily puzzle and endless modes.
The title screen of the test build. Tip the island, slide everyone home.

The trailer

A minute of it.

Plays from YouTube. Nothing is loaded from Google until you press play.

Tilt — The trailer (plays from YouTube)
Plays from YouTube. Nothing is loaded from Google until you press play.

How it plays

Tip, slide, stop.

Everything moves on every swipe. That is the whole difficulty, and the whole fun.

Three robots halfway through a slide in Tilt, on a garden island tipped to the right.
01

Tilt the island

Swipe in any of four directions and the island tips that way. Every robot and every crate slides until something stops it.

The level-done card in Tilt: three flags, seven tilts against a par of seven.
02

Land everyone home

Each robot has a pad in its own colour. When every one is standing on its own, the level is done — at par or better for three flags.

The level list in Tilt, open at the mine: finished levels with their flags and the next one waiting.
03

Then the next one

Thirty-two levels in four worlds, a bonus level after the last, endless levels after that and a puzzle a day.

Four worlds

Eight levels each, one new thing on the floor.

Every world has its own light and adds one new kind of tile — something that stops a slide, swallows it or sends it somewhere else.

A level in Tilt in The Garden

The Garden

Daylight, walls and sand. Where you learn to look at what stops a robot, not at where you want it to go.

A level in Tilt in The Mine

The Mine

Crates, holes and floor that crumbles. A crate is a stop you put down yourself — or a hole you fill.

A level in Tilt in The Coast

The Coast

Dusk, one-way gates and wedges that turn a slide through a right angle. The route bends.

A level in Tilt in The Ruin

The Ruin

Night, pressure plates, doors and a pair of portals, and everything before it at once.

What is in the build

Eight things, and then it is finished.

01

Four worlds

A garden, a mine, a coast and a ruin, each with its own light and a new thing on the floor.

02

Thirty-two levels

Hand-made, eight per world, and every one proven by a solver: solvable, with par set at the fewest tilts it can be done in.

03

And then more

A bonus level once the campaign is done, endless levels from a generator, and one daily puzzle that is the same for everyone.

04

Nothing is lost

Slide a robot into a hole and the island simply puts everything back as it was, without costing a tilt. Undo as far as you like.

05

Three hints a level

A hint shows the next tilt of the shortest solution from where you are now, as an arrow at the edge of the island.

06

Swipe, or tip the phone

Play with your thumb, or switch the controls in the settings and tilt the phone itself.

07

Two languages

English and Dutch, switched on the title screen or in the settings.

08

Yours, offline

No account, no sign-in, no network call. Your progress stays in the app storage on your own phone.

Questions

The things people ask first.

When does Tilt come out?

Any day now. It is finished and ready for Google Play, where it will be published under Aivion Studios like the other MiniScape games. The trailer is already on the MiniScape Games channel on YouTube.

What will Tilt cost?

Nothing. It will be free permanently, with no advertising, no in-app purchases and no subscription.

How do you play it?

You swipe to tilt a floating island. Every robot and crate on it slides until something stops it, and a level is done when each robot rests on its own pad.

Is it hard?

It starts with levels of two tilts and grows from there. Undo is unlimited, there are three hints per level, and a robot that slides into a hole is put back without costing a tilt — so it is hard the way a good puzzle is, not the punishing way.

How many levels are there?

Thirty-two in four worlds, a bonus level after those, endless generated levels and a daily puzzle.

Will it work on a tablet?

Yes. Like every MiniScape game it lays itself out for the screen it is on, so there will be no separate tablet download. The tablet layout is part of the testing now.

Does it work without internet?

Yes. There is no account and no network call. Your progress stays in the app storage on your own phone.