Out now
Tilt is out — one swipe moves everything
Tilt is live on Google Play: a calm sliding puzzle on a floating island, where one swipe moves every robot at once. The fifth MiniScape game.
Published
Tilt is on Google Play now, as version 0.1.0 — the fifth MiniScape game. The store lists it as Tilt: Sliding Island Puzzle.
What you are getting
You swipe, and the whole island tips that way: every robot and every crate on it slides at once, all the way, until it hits a wall, a crate, a patch of sand or another robot. One swipe moves everything. The puzzle is the order you do it in.
A pad does not brake
Each robot has a pad in its own colour, and a level is done when every one of them is standing on its own. The catch is that a pad stops nothing. To land a robot on it you need something to stop against — and very often that is another robot you parked there first. That one rule is most of the game.
There are thirty-two levels in four worlds — a garden, a mine, a coast and a ruin — and every one has been through a solver: it is proven solvable, and par is the fewest tilts it can be done in. Match it and you earn three flags.
Hard, but not the punishing kind
Slide a robot into a hole and the island puts everything back the way it was, without costing a tilt. Undo goes as far back as you like. There are three hints per level, and a hint shows the next tilt of the shortest solution from where you are now, as an arrow at the edge of the island. You can play with your thumb, or switch the controls and tip the phone itself.
What it does not do
The same rules as the other four: no ads, no in-app purchases, no account, nothing collected. It works offline, your progress stays on your own phone, and it is in English and Dutch. After the campaign there is a bonus level, then endless generated islands and a daily puzzle that is the same for everyone.
The trailer is on the MiniScape Games channel on YouTube, next to the trailers of the other games — and on the Tilt page here, if you would rather watch it there.
What I would ask of you
Play a world or two and leave a review in the Play Store, even a short one. If par on a level looks impossible, it is not — the solver found it — but if a level felt unfair rather than hard, tell me that too. That difference is exactly what I want to get right.