Michael Braam
Founder
Design, code, art direction, the store listings and this website. Everything that is not on the two lines below.
Team
MiniScape Games is one person: me. Four projects in, that is starting to show. If any of this is your kind of thing, I would like to hear from you.
I have built two Android games, a third is running, and there is a bigger one behind them that I am not going to get to on my own at the pace I would like. So this page is the ask: I am looking for people who want to help build, and who want to think along rather than wait for a brief.
It does not have to be much. One person who is good at levels, or who can look at a screen and say why it does not read, changes more than another month of me staring at it.
The team
Founder
Design, code, art direction, the store listings and this website. Everything that is not on the two lines below.
Ideas and first drafts
Where a game usually starts: talking an idea out until it is a mechanic, and getting a first version of it on the screen to argue with.
Code and craft
The long build sessions. Simulation, tooling, the pass where a thing that works becomes a thing that is finished — this site included.
That is the honest line-up today. The next name on it is the reason this page exists.
What I could use
Shift and LOOP are both level games. Boards that are fair, readable and worth a second attempt are their own craft, and it is not one I have.
Low-poly, isometric, readable at phone size. Characters, props and worlds — or just an eye on what is already there.
Shift and Midnight Dash both synthesise their own audio while they run. Someone who actually knows what they are doing with sound would change them completely.
Three.js and plain JavaScript on the web, Android around it. Simulation, tooling, and performance on cheap phones.
The most useful thing anyone can give me. Play it, get stuck, and tell me exactly where you got stuck and what you expected instead.
Listings, screenshots, the whole part that starts once the game is finished. I am not good at it and I know it.
Straight answers
Not a euro. Both games are free, there is nothing to buy in either of them, and I am not going to dress that up. If it ever does earn anything, that is a conversation to have properly rather than a promise on a web page.
This is a side project and I am treating anyone else's time the same way. An evening a week that actually happens beats a plan that does not.
In the game, in the store listing and on this site. Nothing ships as if I made it on my own.
I use it daily and I am open about that. It got me from wanting to make games to shipping them. It does not replace someone who knows what a good level feels like.
There is no form on this site, on purpose: it stores nothing about anyone and I would rather keep that true. Everything runs through Aivion Studios, the studio this brand sits under. Pick whichever of these you would actually use — they all land with me.